Work with us.
For 25 years, Gabriel has shipped games and mission-grade systems — and we're growing the team that builds them. Some roles are project-based, brought on for a specific need; others are permanent from the start. Both paths start the same way: with an introduction.
No specific positions are listed right now, but we’re always looking for talent for future opportunities. Check back later, or send us a note so we know where to find you as they arise.
Introduce yourself →Engineers
Real-time, graphics, simulation, AI/ML. People who've shipped and know what production pressure feels like.
Artists & designers
Game artists, technical artists, UX designers who can work inside engine constraints, not just around them.
Domain specialists
Scientific computing, defense, and subject-matter experts who can translate a field's rigor into working software.