Careers

Work with us.

For 25 years, Gabriel has shipped games and mission-grade systems — and we're growing the team that builds them. Some roles are project-based, brought on for a specific need; others are permanent from the start. Both paths start the same way: with an introduction.

Open Roles
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Status: Open to introductions

No specific positions are listed right now, but we’re always looking for talent for future opportunities. Check back later, or send us a note so we know where to find you as they arise.

Introduce yourself →
Who We Look For
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Engineers

Real-time, graphics, simulation, AI/ML. People who've shipped and know what production pressure feels like.

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Artists & designers

Game artists, technical artists, UX designers who can work inside engine constraints, not just around them.

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Domain specialists

Scientific computing, defense, and subject-matter experts who can translate a field's rigor into working software.